Company: Obsidian Entertainment
Involvement: Area Design, QA Analyst
Release Date: October 19, 2010
Fallout: New Vegas is an action role-playing video game in the Fallout video game series. The game was developed by Obsidian Entertainment and published by Bethesda Softworks. The game set in a post-apocalyptic environment around Nevada, California, and Arizona. The player is a Courier, who is hired by a delivery service to take an unknown package across the Mojave Desert. During the delivery, the Courier is intercepted, shot in the head, and left for dead by a mysterious man who steals the package. After being found by a friendly robot, Victor, and healed by a man named Doc Mitchell, the Courier is thrust back into the desert to seek revenge and recover the stolen package. Along the way, the player becomes caught between various factions competing for control over the desert and its most valuable asset, the Hoover Dam, ultimately coming to shape the future of its inhabitants.
Detailed Info: I was brought on part time early in the project to help Senior Designers with NavMesh and creating test levels. After completing Alpha Protocol, I was moved onto the project full time and split my duties between the QA and Design department. I was responsible for laying NavMesh along the critical path, quest scripting, and creating areas for side quests.