Company: Obsidian Entertainment
Involvement: Area Design, QA Analyst
Release Date: December 21, 2010 (Xbox 360) February 22, 2011 (PlayStation 3 and PC)
As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive.
Release Date: May 17, 2011 (Xbox 360 and PC) June 2, 2011 (PlayStation 3)
Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.
Old World Blues
Release Date: July 19, 2011
In Old World Blues you discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You need to scour the pre-War research centers of the Big MT. in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.
Release Date: September 20, 2011
Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the platinum chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job—a job that leads you into the depths of the hurricane-swept canyons of The Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.
Detailed Info: Production on DLC began while the core game was in Beta. I assisted with NavMesh and testing DLC after completing assignments in the core game. After Fallout: New Vegas was released, I continued to work on NavMesh, quest scripting and converting assets so each DLC would function as stand alone add on's.